The skill of light-footedness allows players to move silently and avoid detection by zombies, making it a crucial skill to level up for survival. All Discussions. Crafting. However light is a separate kettle of fish. Terrorscream. So Im at that point in the game where Im starting to get really paranoid and invested. I don't know where they keep coming from. The zombies in Project Zomboid are (very loosely) based off of Max Brooks' zombies featured in The Zombie Survival Guide and World War Z. Zombie aren't attracted by your wall. Using sneak ability will let you walk slower and attract less attention. At its core, light-footedness is the ability to move quietly, and it is directly related to the sneaking skill. (Story:) I am playing modded, and I made sure I have no mods that make zombies attracted to corpses. They should make the bbq and the oven also emit some light in future updates. Shut your curtains man! #1. By: CostlySpider. -1 peppercruncher • 2 yr. I don't know where they keep coming from. visible light may also attract zombies the only ambient noises that ive seen zombies react to are the helicopter/planes and gunfire. Only a tiny itty bit of fuel, though, it increases the energy draw by 0. If it spotted you, you'll always hear it near. So Im at that point in the game where Im starting to get really paranoid and invested. It would be strange that it would run for one week on a tank of gas. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Instead of single zombies dotted about (though this will still happen to an extent) zombies are constantly be attracted to each other’s groans and movements. Lights only make it easier for them to spot you. - plastering and painting a wall makes zombies ignore it in favor of other things like windows, barricades, and doors. I don't know where they keep coming from. 538. 16. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Also in the settings for sandbox there is an option for nighttime events. The same mod works in both singleplayer and multiplayer. • 2 yr. Next, right-click on the campfire and select “Light Fire” => “Burnable Items + Light Source Item”. Light level affects zombie vision. Trip a noise maker, deal with the zombies. Zombies don’t path into structures so much as they roam around in the open. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. ‘Zombie clumping’ improved. Also there are things called "meta events" which are bit of a cheap excuse to move zombies "through" your area. But only use your haste and run only when you have seen an escape opportunity. Originally posted by EnigmaGrey: They likely won’t attack animals, though they’ll be attracted to the noise and movement. Next, right-click on the campfire and select “Light Fire” => “Burnable Items + Light Source Item”. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Originally posted by Crimson Exodia: Everything you do is Louder at night, for example If you were to turn on a light inside a house during the day it'll have no sound radius, but at night if you were to turn on a light zombies would be attracted to your location, If it is raining heavily zombies will have a hard. You can change the alertness of the zombies under Sandbox settings. The light will be shone in a cone in front of the player. JoeTheMysterious. At unmodded game as I have experienced, zombies tend to be attracted to the light and movement. It is on a floor only accessible by rope ladder and after the next logged farm area will be in the middle, maybe too far to hear from zombies spawning outside. Try placing it a few more tiles away from the big fence. Also zombies in PZ are based on George Romero's zombies. This way the horde can grow as it comes across new leaders to boost its max size or as hordes meet and merge. If enabled in the settings (not on by default in any standard mode), zombies can resurrect after a period of time (not respawn, but properly get right back up). Uses 9x19 which are as common as dirt and is pretty powerful. Group parameters (size / spread / distance) depend on difficulty. Zombies are attracted by noise, we all know this. The default zombies in Project Zomboid are inspired by George A. Originally posted by Undefined: Motion sensors seems like it makes more sense for PvP to protect your base or booby trap hot spots for loot. Even in the middle of nowhere, there's a chance a zombie will wander into your territory and hear the generator and then wander into your base and start beating on it / other things, but that chance is low (unless you set zombies to Uniform dispersal anyway) But yeah pretty much expect to find zombies wandering in after your generator, so don't. Zombies are attracted to player structures anyway, if you have made any barricades, they will attract passing zombies. So Im at that point in the game where Im starting to get really paranoid and invested. So Im at that point in the game where Im starting to get really paranoid and invested. A good rule of thumb is, if you can see the zombie, it can see you. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will swarm the only. Depending on sandbox settings they’ll congregate in urban areas or evenly across the map. However Flashlight lights do not attract zombies for whatever reason, I'm not sure if that has ever been fixed or not and I usually. I don't know where they keep coming from. In your steam library, right click on project zomboid and press properties. Description. They also migrate from cell to cell. Set up a nice base outside of town and want to just work on my all my skills. I believe bloody towels or bandages and stuff bring them if you have a bunch of dirty towels and stuff around. Description. So Im at that point in the game where Im starting to get really paranoid and invested. So Im at that point in the game where Im starting to get really paranoid and invested. Blood may freak your character out, but zombies don't care. I don't know if any of these are true. Set up a nice base outside of town and want to just work on my all my skills. They can only detect movement and sound within a certain range, and their vision is greatly reduced in low light conditions. Zeds see that slight flicker of light and react to it. This refers to the idea that zombies are aware of their own existence and the. The game uses the traditional Romero style slow-moving. Description. THE. Playing on high population, I leave corpses everywhere and they don't seem to be attracted to their dead friends. You can set these parameters to your taste in Sandbox mode too. DO. So what happened is zombies either spawned or migrated around your base and became attracted to it based on noise or visual cues. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. 1. Lights will attract zombies. Zombies are attracted to your house when you turn the lights on and off. It's a myth. The zombie apocalypse is a terrifying and unforgiving world where the ability to move quietly can mean the difference between life and death. Next, find a place to put the campfire, then right-click on the ground and select “Build A Fire”. . Showing 1 - 1 of 1 comments. Because the. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. I believe they can hear you through structures (sneezes, jogging, walking), but who knows maybe it's bugged. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. too many thing to care about . #1. dead bodies don't attract zombies, blood doesn't attract them either, well at least not blood on floors and walls. I find that if your converting a building into a safe house, you need to avoid building anything outside of its original walls. As far as I can deduce, they have not spotted you, but simply migrated elsewhere and stumbled on you purely by chance. #7. If electricity is still available and lights are on or radio is making sound, it can also attract zombies. New tutorial teaching you the very basics of the new movement and. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. If you’re totally walled in and the zombie wants to get within the walls, breaking down player built walls is the only way to do that. 311K subscribers in the projectzomboid community. Depending on sandbox settings they’ll congregate in urban areas or evenly across the map. ago. Defending Your Base in Project Zomboid. By understanding this and taking preventative measures, such as keeping doors and windows closed, blocking out light, and being mindful of noise levels, players can reduce the chances of zombies being attracted to their base and increase. 5. Easy to find, durable, and capable of hitting two zombies per swing, the bat is a home-run find in your first house. By understanding how light. I bash 1 z in a house. And the zombies won't spawn/migrate when they can't path into a certain area. Less volume means less range you can hear it and gain positive effects. This mod makes zombies attracted to blood of the living. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. They have an insatiable hunger for human flesh and will not hesitate to kill. 61 One of us wore a gas mask, the other one didn’t and we felt queasy and sick around the same time fighting and standing on 800+ slain zombies (Time: 20 minutes) (location: Louisville, indoors mall) If you hear flies, you are in range of getting sick. In nearly all zombie films, shows, and games, zombies will wander around, shambling without a purpose. They roam around the map and build up over time. I might not be completely right with the second part, but corpses definetly do NOT attract zombies in the current version. Third is the Tile Definitions folder, again click on the 3 dots and this time navigate to your Project Zomboid Steam Install folder (c:Program FilesSteamSteamAppsCommonProject Zomboid), click on the Media folder and then click Select Folder. The zombies were migrating or were closer than the person thought. When it comes to zombies, there are many questions that have been left unanswered. The sight of human flesh will always be first priority- both the flesh of the player or an NPC. Stack all the bodies into a giant pile and then find a fuel can (check gas stations / warehouses) + lighter then right click the bodies and you have an option to burn them, there will just be a pile of ash left. Use sheets over the window, and that sort of stops. Im currently doing pretty well and plan on using Generators and Walllights to illuminate the outer Walls of my Base. And yes, alarm clocks and watches with alarm set can trigger a group of zombies away. Could you tell me what's outdated info and what's still true?This suggests that there may be some truth to the idea that fire can attract zombies, but it’s not a guaranteed method. I think it is less of barricade attraction and more window/door attraction and if they encounter a barricade or locked portal, they bash until it is destroyed. More corpses in a concentrated area draws in more zombies. While the campfire is burning, you can. Set up a nice base outside of town and want to just work on my all my skills. This game is weird. I don't know if any of these are true. . 5 CP: none:. After playing with vehicles, I can't really go back to the base version. I don't know where they keep coming from. Until you have found somewhere to lose the zombies you can just casually walk and avoid the incoming zom if the hordes still building. Most of my Walls are indestructable, but obviously Id feel. Aiming at improvisation and creation of items and equipment in order to survive. The light can be toggled with F. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. So, even if it doesn’t attract zombies, it can still be a valuable resource. A Zombie (also known as Zomboid, Zed) is the player's main antagonist in Project Zomboid. So Im at that point in the game where Im starting to get really paranoid and invested. Zombies are attracted to light sources, making it important for players to use light to their advantage while also avoiding danger. My first instinct now is that I’ve gotta try this. This game is weird. To light a campfire, you need either a lighter or matches and one unit of burnable material. Testing Torches, Candles and Electric Lights against Hordes. ago Guess I should've known better than to think that the wiki was still accurate. To light a campfire, you need either a lighter or matches and one unit of burnable material. The light can be toggled with F. #3. Corpses do NOT attract zombies. 1 hilvon1984 • 2 yr. PastorMooi Apr 1, 2022 @ 12:57pm. From camping. Dixie: 350. the only ambient noises that ive seen zombies react to are the helicopter/planes and gunfire. Pickling of farmed. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. If you go into the trailer park or neighborhoods, you see a. In my experience, no. And on one hand it gets the job done. You can't but you can destroy them with a sledgehammer, if you're setting a base inside the town and you already have a generator I recommend you to destroy light post since they'll consume fuel and also attract zombies. If a horde's total size exceeds the max group size, some zombies will wander off until the horde side is acceptable. I don't know where they keep coming from. Not only sound. Yes. We decided to set up shop in the StarEplex, cleaned the place and a large radius of the surrounding areas near it. #2. I don't know if any of these are true. You could also try sandbox mode and set it to low zombies, so. New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement. All Discussions. Sheets block light and zombies aren't attracted to dead bodies at all. Set up a nice base outside of town and want to just work on my all my skills. r/projectzomboid. I don't know if any of these are true. It does add brighter/dimmer variations of hand torches and flashlights already in the game. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Undead thoughtless creatures, a near unstoppable force, they have no fear, feels no pain, relentless even to the most severe injuries. Trip a noise maker, deal with the zombies. In earlier versions of the game it seemed that way because when you flipped a light switch at night for some reason it created the LARGEST SOUND RADIUS SOUND IN THE GAME. making noises to attract other zombies while you crouch-run away making as little noise as possible - this is aided in part by Graceful and. Put the bodies in the dumpster and use the button on the UI that lets you delete the contents of trash cans and dumpsters. I don't know where they keep coming from. When you fight groups of zombies, attract them 1 by 1, and also enable multi-hit for zombies. #3. It's time consuming, but worth it. They literally added a huge audio radius to light switches to fake this. Building things is the only way to keep areas clear for now: (. I don't know if any of these are true. Feels really nice to use, but the required Gunfighter mod makes targeting anything on the right/bottom right of the screen hot garbage. With fully covered windows, light shouldn't attract zombies to begin with. If it didn't spot you, the sound will fade to nothing periodically before returning. If you have mechanical skills and the crafting recipe, you will be able to craft Noise Maker with Remote Trigger/Timer/Motion Sensor later on as well. If you have mechanical skills and the crafting recipe, you will be able to craft Noise Maker with Remote Trigger/Timer/Motion Sensor later on as well. simply going somewhere else for awhile, sitting down. Player characters with a bleeding wound or blood-soaked dirty bandages will attract nearby zombies. That's why so many players think dead bodies attract them, but actually they just come because this chunk is not enough populated. Set up a nice base outside of town and want to just work on my all my skills. Lights will attract zombies. This guide assumes one is playing in Survival mode on version 41. Have not tested with metal. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Put the barricades on the inside of your windows and doors, that way zombies won't be attracted by them, because they do prioritize player constructions. It asks one simple question – how will you die? In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. So Im at that point in the game where Im starting to get really paranoid and invested. Sick Boy Jun 25, 2021 @ 4:31pm. - zombies will be attracted to and attack player made structures. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Light source itself doesn’t attract zombies. So Im at that point in the game where Im starting to get really paranoid and invested. In addition to the 20 normal zombies, it can attract two more (random, configurable?) horde leaders. It's just that player structures are blocking their pathing. 3 hours played) are things like zombies beating down doors, or randomly attacking doors or windows without hearing noise or seeing anything. . Showing 1 - 1 of 1 comments. I put them all in one single pile on top of a campfire. I am the only house with all blinds closed lights off, no tv or radio. Originally posted by Whisper: Originally posted by Whisper: The devs have stated that corpses do not attract zombies. Banging zombies or multiple ones dying can attract them from a VERY LARGE AREA. Originally posted by Death: Originally posted by Sick Boy: It depends on the actions. Yes. I don't know if any of these are true. Try again, get used to the loot locations, movements, etc. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Set up a nice base outside of town and want to just work on my all my skills. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. They just wander around supposedly aimlessly. Smell, Sight, and Sound all attract Zombies. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. In conclusion, zombies in survival and horror video games are attracted to bases due to noise and activity. Sometimes a temporary barricade can also help you when scavenging and looting, so they have more utility than just protecting your main base. Generators added for use once power network fails. This mod addresses the need for vanilla friendly crafting additions - such as refilling lighters, improvised can opening/rock crushing/fire making, weapon fixing, making raw tailoring materials, carving, tailoring and many others quality of life methods to. Migration happens periodically regardless of whether you are asleep or not. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Put the bodies in the dumpster and use the button on the UI that lets you delete the contents of trash cans and dumpsters. then to disable it, just press it again. So what happened is zombies either spawned or migrated around your base and became attracted to it based on noise or visual cues. If the respawn is off, fill one up with gas, drive through a city beeping and lead the horde somewhere far enough. RV Interior - Vanilla Addon is an optional add-on for vanilla vehicle support. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. This guide will teach players the basics of survival, combat, and exploration, among other things. Cruise in first gear to be as quiet as possible. Biohazard Feb 7, 2016 @ 5:02pm. Zombies are the game's biggest threat, the once human citizens of Knox Country roam the landscape in the thousands. So Im at that point in the game where Im starting to get really paranoid and invested. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. • 1 yr. #1. So once you turn on a light leave it on. The pistol: SoundRadius = 75, and Shotgun: SoundRadius = 200, Now im not sure how those numbers work in game, but you could try different ones and see how much 1 sound radius effects. Blood may freak your character out, but zombies don't care. I hope they change that. Player characters with a bleeding wound or blood-soaked dirty bandages will attract nearby zombies. get two walkies, tune to same frequency, and place one down. Once a zombie starts banging away at stuff more will follow. Originally posted by Armagenesis: Your character corpse doesn't attract zombies. Player is much more likely to run into a pack of 5-6 zombies rather than see over 5-6 zombies dotted around a particular area. Of course they will see and hear you. Use sheets over the window, and that sort of stops. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The smoke bomb is the only one that makes sense to use against zombies. We need your help to get the wiki updated to build 41! Want to get started? See the community portal or join the discussion on the official Discord (pzwiki_editing). 4. Set up a nice base outside of town and want to just work on my all my skills. Canadian Normandy Oct 21, 2014 @ 4:33am. So it's not attraction but you could call it like adhesion or something. ago. I believe they can hear you through structures (sneezes, jogging, walking), but who knows maybe it's bugged. Set up a nice base outside of town and want to just work on my all my skills. I don't know if any of these are true. So if there is a meta event they will end up bashing them. With the right parameters, you can somewhat replicate (huge) hordes. Check every body for useful loot and rip up all the clothes for tailoring materials (especially the Leather). The higher the LightFooted level, the smaller the radius of footsteps that can be heard. It is a slower walk than the usual walk and covers less distance. When you got a nice group get some distance and let them catch up, throw Molotov, get back in car and drive in circles, profit $$$. They have an insatiable hunger for human flesh and will not hesitate to kill. [deleted] • 9 yr. Would be nice for gameplay but a bit weirdly unrealistic for a Z-apocalypse don't. I usually use the ‘fancy light’ they are little round ones you can click on and off. The helicopter, without a target, is just going to fly in wide sweeping circles around your general area. With my axe skills now maxed, I 95% of the time one hit kill zombies. Ie a sudden change in light level. Plus, as a more light. The best way that I've found to actually burn the bodies is to put the campfire down on the ground and DON'T light it. #1. Set up a nice base outside of town and want to just work on my all my skills. ago. Closer to the garage. They just wander around supposedly aimlessly. Playing on high population, I leave corpses everywhere and they don't seem to be attracted to their dead friends. So Im at that point in the game where Im starting to get really paranoid and invested. Upgrayedd1337 Axe wielding maniac • 3 yr. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. I'm not 100% sure, but I read somewhere that player-built structures are currently attracting zombies. sugarskull Feb 7, 2016 @ 3:20pm. What OP is experiencing is likely just migration of zombies into empty neighboring cells (where he is located) and maybe some of the stupid pathing around fences. Set up a nice base outside of town and want to just work on my all my skills. This isn't true. 707: Well, run, but not in a predictable way. Pickling of farmed. If the respawn is off, fill one up with gas, drive through a city beeping and lead the horde somewhere far enough. There is a significant range difference between Scent of Blood and Scent of Blood (Lite). 7 days to die USED to have smell, but they removed it from the game, Zomboid does have scent tracking, atleast when it comes to blood, zombies do currently detect if you are bleeding or not and will track that pretty effectively. Only a tiny itty bit of fuel, though, it increases the energy draw by 0. If they get attracted by a sound they will path around the entire fence no matter how long it is to the spot where they heard the sound. I don't know if any of these are true. To loot any corpse, make sure you’re near it, or you should right-click on the tile that the corpse lies down on and select “Walk To”. Could you tell me what's outdated info and what's still true? If we assume respawn is turned OFF, then no, all the zombies will not migrate to you. if without mod then yes . I think you need atleast level 1 electrical to remove the lights from other buildings. When you got a nice group get some distance and let them catch up, throw Molotov, get back in car and drive in circles, profit $$$. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. This is also the reason zombies "seem" to gravitate towards roads, they follow the noise of your car. #2. Project Zomboid. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. . Zombies should not appear in closed off areas that are unreachable from the edge of the map. I don't know where they keep coming from. they randomly roam around, and unless you enabled it, they don't attack anything unless they see/hear something. It's a small radius around it (20 tiles IIRC) that draw zombies, but it's like nothing in the end. Light level or anything that obscures vision like Fog doesn't affect zombies However, Smoke Bombs does stop zombie agro as long as you don't make more noise Zombies aren't attracted to light either. So Im at that point in the game where Im starting to get really paranoid and invested. I have never tried it, but I had heard you can use walkies to lure zombies. Sit in driver side until event is over and all the zombies are nice and crispy. So Im at that point in the game where Im starting to get really paranoid and invested. Just (by default a one-off) event that will spawn a loud helicopter that flies around the map randomly and attract zombies, making them walk around and break into buildings in their way. #2. Simply having a light on, or off; before the zombie noticed the 'flick' of that switch; should not bring alarm to that zombie. Siodog Apr 1, 2022 @ 1:22pm. Recommended Read: What Happens When You Die in Project Zomboid. This ModPack is heavily focused on a much more horror-oriented survival style, and the scarcity of resources. It isn't guaranteed to be heard by zombies, but the radius. So Im at that point in the game where Im starting to get really paranoid and invested. Well there is a mod called BETTER FLASHLIGHTS that allows you to attach flashlights to your belt. Unless your building a seriously big strong wall. They have an insatiable hunger for human flesh and will not hesitate to kill. 61 One of us wore a gas mask, the other one didn’t and we felt queasy and sick around the same time fighting and standing on 800+ slain zombies (Time: 20 minutes) (location: Louisville, indoors mall) If you hear flies, you are in range of getting sick. This guide will cover several topics related to Project Zomboid, and is intended for newer players, but can also be used by veteran players for reference. #3. Set up a nice base outside of town and want to just work on my all my skills. Dr-Mailman • 10 mo. once you have the campfire kit made put it in your main inventory, then right click on the ground there should be an option to deploy it. They'll only start banging on things, if something attracts them. 1. This guide assumes one is playing in Survival mode on version 41. Zombies should not appear in closed off areas that are unreachable from the edge of the map. I don't know if any of these are true. Whether it be walls, doors, or window barricades; they attract zombie aggression. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The fact is that sheets do block the light. August 30, 2022 by editor. Oragepoilu Sep 18, 2022 @ 8:01am. #1. If i'm in a house at night time and have the lights on and nothing covering the windows i'm guessing zombies will be attracted? but what if its night and i have sheets/curtains on the windows and the lights on can the zombies still see the light, Also if i cook something in the oven can zombies. For example, if you sneak up to a group (without them spotting you) and then start flashing them with a flashlight, they won’t react to it at all. SIREN. So in that sense those two things (or primarily the first thing) can make it seem like they're attracted to barricades. I don't know where they keep coming from. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Also, over time, I switched to an increased population of zombies, and now I play in a world where all zombies are sprinters at night, a constant and cold winter (as in winter is coming challenge) and with a zombie respawn in 10 days. What I'd really like is to be able to daisy chain multiple generators for more power. Shift + w to cruise control. -1 peppercruncher • 2 yr. Project Zomboid: An isometric zombie survival simulation / role playing game Find the official…Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Brita’s Weapon Pack (though it adds 300+ new items). Me and 2 friends of mine started a game a couple days ago and we ran into some trouble with a police car. Can zombies break boarded windows Project Zomboid? If a zombie spots you through a window in Project Zomboid, they will attempt to break in instantly, and the noise can even attract more of the undead. Knockdown: 2. just don't get spotted or make noise.